Factsheet

Developer:
okidokico
Based in Montreal, Canada

Founding date:
2014

Website:
superboostmonkey.com

Press / Business contact:
hello@okidokico.com

Social:
twitter.com/sboostmonkey
YouTube

Releases:
Super Boost Monkey

Phone:
COMPANY_PHONE

Description

okidokico is Charles Goatley and Moussa Khan, two veteran developers who were crazy enough to attempt making their own game.

At okidokico we make games that we want to play: games that appeal to a broad audience, that take players to compelling new worlds, and that explore creative gameplay.

History

Super Boost Monkey

Having both spent over a decade on massive projects at major studios such as Rare and Ubisoft, we decided to spend even more time making our own game. We started playing around with endless runner prototypes - lots of them - and asked ourselves "what if we built our game around the amazing adventures of a cute little simian who bobs for bananas?" One year and many sleepless nights later, Super Boost Monkey is ready to meet the world.

Gameography

Charles was a gameplay programmer at Rare, Ubisoft, and Square Enix Montreal. Moussa was a game designer at CCP Games and Ubisoft. Together they have worked on the following titles:

Kameo: Elements of Power, Rare
Viva Piñata, Rare
Viva Piñata: Trouble In Paradise, Rare
Eve Online
Far Cry 3, Ubisoft
Far Cry 3: Blood Dragon, Ubisoft
Hitman: Sniper, Square Enix Montreal

Projects


Videos

Super Boost Monkey Trailer YouTube


Images

There are far more images available for okidokico, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition


    okidokico
    Please visit the Super Boost Monkey website here http://superboostmonkey.com.


    Team & Repeating Collaborator

    Charles Goatley
    Programming and Design

    Moussa Khan
    Design


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks